Large Town: Gronklǟi̽r Fǟz Kez

Gronklǟi̽r Fǟz Kez

Gronklǟi̽r Fǟz Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceFle̜költyo Moot
RegionVíhqqāmkùmuiē̼ Meadows
Founded1243
Community LeaderChief Hoúåh Birimo
Area6 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4028 m (13215 ft)
Average Yearly Precipitation248 cm/y (97 in/y)
Population1576
Population Density262 people per km2 (788 people per mi2)
Town AuraElven High Magic
Naming
Native nameGronklǟi̽r Fǟz Kez
Pronunciation/gronˈklaːi̽r/ /faːz/
Direct Translation[internal; interior] [play (stage play)]
Translation[Not Yet Translated]

Gronklǟi̽r Fǟz Kez (/gronˈklaːi̽r/ /faːz/ [internal; interior] [play (stage play)]) is a subtropical Large Town located in the Fle̜költyo Moot of the Viceroyalty of Rosid.

The name Gronklǟi̽r Fǟz Kez is derived from the Wood Elvish language, as Gronklǟi̽r Fǟz Kez was founded by Důh́ie Krazron, who was culturaly Wood Elven.

Climate

Gronklǟi̽r Fǟz Kez has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 6°C (42°F). Gronklǟi̽r Fǟz Kez receives an average of 248 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Gronklǟi̽r Fǟz Kez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4028 m (13215 ft) above sea level.

Overview

Gronklǟi̽r Fǟz Kez was founded durring the early 13th century in summer of the year 1243, by Důh́ie Krazron. The establishment of Gronklǟi̽r Fǟz Kez was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Důh́ie Krazron struck deals with nearby nations and communities to establish Gronklǟi̽r Fǟz Kez as a prison colony.

Gronklǟi̽r Fǟz Kez was built using the conventions of Wood Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Gronklǟi̽r Fǟz Kez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Gronklǟi̽r Fǟz Kez is was constructed arround several premissive flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The town's cost-cutting-focused defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Gronklǟi̽r Fǟz Kez has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Gronklǟi̽r Fǟz Kez long.

Civic Infrastructure

Gronklǟi̽r Fǟz Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gronklǟi̽r Fǟz Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gronklǟi̽r Fǟz Kez's parks.

Gronklǟi̽r Fǟz Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gronklǟi̽r Fǟz Kez.

Gronklǟi̽r Fǟz Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gronklǟi̽r Fǟz Kez has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gronklǟi̽r Fǟz Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gronklǟi̽r Fǟz Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gronklǟi̽r Fǟz Kez's public wards, blessings, and other arcane systems.

Gronklǟi̽r Fǟz Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Gronklǟi̽r Fǟz Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gronklǟi̽r Fǟz Kez's natural decorations nor waterways.

Gronklǟi̽r Fǟz Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gronklǟi̽r Fǟz Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gronklǟi̽r Fǟz Kez's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, spring is recurring in Gronklǟi̽r Fǟz Kez.

The Ice Elemental, Small near Gronklǟi̽r Fǟz Kez are known to be quite timid.

Gronklǟi̽r Fǟz Kez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Wild Magic energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 6304 m2
    • Cattle and Similar Creatures: 394
    • Poultry: 4728
    • Swine: 315
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 157

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 17
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 6
  • Canners: 4
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

516 of Gronklǟi̽r Fǟz Kez's population work within a Foundational Occupation.

1029 of Gronklǟi̽r Fǟz Kez's population do not work in a formal occupation, but do contribute to the local economy. 31 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Gronklǟi̽r Fǟz Kez is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

A local has came up with a wonderful new idea (29274 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the late 2nd century Loch Osman began to boil, and released a thick toxic cloud from beneath its waters which was isolated to the area around Gronklǟi̽r Fǟz Kez, which was swallowed by the fumes for several days. Gronklǟi̽r Fǟz Kez lost 227 people, 126 livestock, and 25 buildings in the disaster, though it is of note the local plant life flourished after the disaster. The disaster is referred to as the Dread Wind.

History